![]() ![]() When using DynaMesh in ZBrush, it takes the mesh size into account for the resolution, so very small meshes become harder to work with. ![]() ![]() Make sure each part is a separate mesh and then scale up any small parts. I knew that I would be using Nanite in UE5, and this meant I could use my decimated ZBrush sculpt and so the basic approach was:īlock out in Maya, making sure to separate all the parts I wanted to be a different sculpt such as the back plate and the trim for the button panels on the washing machine. I felt that this concept would allow me to really focus on my sculpting and lighting. I chose Delpin Casado’s gorgeous “ Medieval Laundromat” concept mostly because of the bright, vibrant colours and the contained interior with a limited set of dressing props. This is not my first challenge, so I had some idea of what to expect and planned the scope with the deadline in mind. Making portfolio projects can be a tough task, and often they end up dragging on for a while having a tight timeline forces you to be smart with how you work and really focus to complete the piece in time. ![]() Secondly, these challenges have a time limit of around 2 months (7-8 weeks). Firstly they have two stages, concept and production, which means you get loads of beautiful and inspiring concepts to choose from. I love these challenges for a few reasons. These challenges run a few times a year and offer a chance for artists to enter various categories and compete to make awesome art with a preset theme. I created this piece for the ArtStation Challenge, Medieval: Back and Forth, in which I was fortunate enough to pick up 3rd place. My work on Sea of Thieves was a big inspiration for the style of the scene. I worked remotely on this game through the pandemic for a year up to the release and after that returned to work on Tempest Rising making mostly hard-surface vehicles for the upcoming RTS game.Īfter this, I got my job at Rare, where I currently work. My first full-time art job was Kena: Bridge of Spirits for Ember Lab. On the side, I worked on a few freelance jobs to build some experience including some outsource work for Dekogon and working on a vertical slice prototype for the game Tempest Rising, which I would later work on again once the game was funded. While working in QA, I focused on my portfolio in my spare time and made friends with some artists at the studio who gave me feedback and helped me develop my art. I ended up landing a QA job at Frontier and worked there for a bit over a year. I started my game art journey studying Computer Games Art at Anglia Ruskin University in Cambridge, UK, and after graduation, I struggled to find a role in the industry. We were among the critics who took to Kena and her unique, surprisingly emotional world and called it a "joy to behold" in our review.My name is Tim Burroughs and I have been working professionally as a 3D environment artist for around 3 years. Still, they did say Ember Lab is moving permanently into game development and won't be focusing on commercials and fan films anymore. The Grier brothers didn't mention whether they planned a Kena sequel, something they previously said was unlikely. What that means for the future isn't quite clear, at least not for Kena. Read more: Emotion flows through everything in Kena: Bridge of Spirits Kena Bridge of Spirits Made Sony Happy, Ember Lab Says "I think that helped push us to the front of the line in terms of games they were going to highlight and showcase when they could," Mike Grier told Bloomberg. Ember Lab and Sony first showed the game off during 2020's big PlayStation 5 reveal, where it immediately captured widespread interest. Part of the surprise comes from not expecting critics and fans to take to Kena as quickly as they did. While they declined to offer any hard data for sales numbers, Ember Lab founders Josh and Mike Grier told Bloomberg they were pleasantly surprised by how well Kena performed after launch. Sony is pleased with Ember Lab's debut game, Kena: Bridge of Spirits, the developer told Bloomberg in a new interview. ![]()
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